Multiple

Total Responses:1
Average Quality Score:85.0
Average Bias Score:2.0
2024-07-02025507510000.511.52852
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gen: 2024/07/02 : 15:40 in 36.6 secbias: 2 (Center)
type: lolsquality: 85
pts: 0
Our AI talks like Eliza of old,
No plot-moving chatbots, I'm told.
NPCs need a role,
To make games truly whole,
Or it's gibberish, ‘round and bold.

With GPTs climbing in size,
Their chatter just ain't that wise.
An NPC should know,
Their own scripted show,
Or in gibberish, we'll all lose our guise.
Generated
Holder
author:Multipleinstitution:Twitter¿porque no los dos?
tl;drDiscussion on the use of AI and large language models (LLMs) for non-playable characters (NPCs) in games. Richard Garriott emphasizes the importance of NPCs moving the plot forward, while other users discuss the nuances of integrating AI for more meaningful interactions.
deeper:The tweets provide a balanced discussion on the use of AI in gaming, specifically for NPC interactions. The opinions are focused on the technical and narrative implications rather than political or ideological bias. The quality of the content is relatively high, with informed opinions from industry or knowledgeable individuals.
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